I spent a lot of time doing and researching particle effects. Watched multiple tutorials about fire tutorials. Making particle effects in UE4 is actually not that difficult as at start it seems, after watching some tutorials I realized its pretty much just a flying textures. In particle editor you use created materials as flying around textures and control their movement, speed, color, size, number. It can get quite complicated but its mostly just changing numbers and adding more nodes with more numbers.
Materials is another part for particle effects, you can use simple materials but simple PBR haven't really worked in any sort of particle for me.
I added the fire particles I've done in my showreel, also made candle and firefly particles but those were really simple so didn't bother putting in a showreel.
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