Saturday, 24 October 2015

Refining the idea / Blockout


Blockout stage was the main step for this environments. Used matinee tool in UE4 to make cinematic somewhat similar to the finished one so I can see what I have to pay more attention making and where I can completely ignore. In this stage I mainly tried to get the atmospheric feel of this level, I wanted to make it very dark/realistic night time as it is undead starting area so I tried to make it dark and maybe somewhat scary.

    




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